Duel Links Weekly Tournament Tuần #4

Duel Links Weekly Tournament Tuần #4

Created By:

quoctuan2003 (57034162)

Tournament Rules

Maximum number of duelist: 48

👉 Để đăng kí bạn phải tạo tài khoản tại trang web này.
👉 Email xác nhận khi tạo tài khoản sẽ được về email của bạn. Hãy nhớ check hòm thư spam, rác, quản cáo, vv nhé.
👉 Hướng dẫn đăng ký: Tại đây
👉 Vào discord lấy role: Link
👉 Deck tự do. Mục tiêu là để có cơ sở làm ra bảng META của riêng chúng ta, dựa vào các deck thi đấu của 4 tuần để chọn ra Top Tier của tháng.
👉 giải tuần sẽ mở đăng ký vào thứ 3 và đóng vào 23h59 thứ 6 hằng tuần. Ngoài thời gian đó các bạn sẽ không thấy chỗ đăng ký giải đâu nhé. 
👉 Số lượng tối đa là 48 người.
⭐️⭐️⭐️ Xin lưu ý: các bạn hãy chắc chắn thời gian có thể tham gia được để tránh mọi trường hợp rút lui giữa chừng.
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Rule:
👉 Deck tự do. Banlist theo Banlist của Duel Links
👉 Deck nộp như trong link hướng dẫn.
👉 Mỗi người được 1 deck duy nhất. Tới ngày thi đấu ai chưa nộp deck bị tính là phạm quy.
👉 Tất cả các vòng đấu solo 1 trận.
👉 Thời gian thi đấu là CN hằng tuần, từ 19h30 hoặc tuỳ tình hình cụ thể.
👉 Đấu thủ phải có mặt trước khi trận đấu bắt đầu. Sau 10p kể từ khi bắt đầu nếu không có mặt sẽ tính thua.
👉 Trường hợp mất kết nối, đối thủ của người mất kết nối sẽ có quyền quyết định kết quả trận Duel.
👉 Quyết định của BTC sẽ là quyết định cuối cùng cho mọi trận đấu.
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Giải thưởng:
👉 Giải nhất 200k vào MoMo hoặc ngân hàng.
👉 Giải nhì 100k vào MoMo hoặc ngân hàng.
👉 Giải ba 50k vào MoMo hoặc ngân hàng.
👉 Nếu có thêm tài trợ thì sẽ thông báo thêm hằng tuần nha các bạn.





Tournament Details

👉 Deck tự do (Main deck 20-30 + Extra 0-8) và tuần này được sử dụng side deck
👉 MN chú ý là card tính theo Duel Links nên ae mà nộp deck ko có trong game Duel Links thì không được tính nhé! 👉 Đăng ký vẫn như cũ: ghi danh và nộp deck trên web sau đó lấy rule trên Discord của nhóm.
👉 Thời gian thi đấu lần này sẽ vào lúc 19h30, Chủ Nhật ngày 30/10/2022.
👉 Hạn chót đăng ký và nộp deck trên web: 23h59 thứ Bảy ngày 29/10/2022.
👉 Lệ phí đăng ký: Free.
👉 Hình thức Loại trực tiếp - bo 3.
👉 Tất cả Duelists đều được tham gia đủ số Rounds. Mỗi Round sẽ được hệ thống tự động sắp xếp với đấu thủ có số điểm tương đồng.
👉 Sau hết Rounds 4 người cao điểm nhất (theo cách tính điểm của Swiss System) sẽ đấu lấy top 2.
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Cách tính điểm như sau:
🔥 Thắng, bao gồm cả thắng do Opp bị disconnect, AFK: +4 điểm
🔥 Hoà: +2 điểm, không có điểm thưởng.
🔥 Thua: +0 điểm, không có điểm thưởng.
🔥 Trường hợp bằng điểm sau hết Rounds sẽ có cách tính Tie Break theo hệ thống Buchholz và hiệu suất thắng bại.
--------------------------------------------------------------------------
Giải thưởng tuần này:
👉 Giải nhất 200k vào MoMo hoặc ngân hàng.
👉 Giải nhì 100k vào MoMo hoặc ngân hàng.
👉 Giải ba 50k vào MoMo hoặc ngân hàng.
👉 Nếu các bạn muốn tài trợ giải đấu thì liên hệ Admin để biết thêm thông tin chi tiế




Tournament result and statistic










Award-winning Decks


1/🥇 First Place

Letters & Doll (30457261)
Light Barrier

Need 12 UR

UR Rarity
Rescue Rabbit
UR Rarity
Rescue Rabbit
UR Rarity
Rescue Rabbit
UR Rarity
Metalfoes Mithrilium
UR Rarity
Metalfoes Mithrilium
UR Rarity
Rescue Hamster
UR Rarity
Metalfoes Goldriver
UR Rarity
Metalfoes Goldriver
UR Rarity
Metalfoes Goldriver
UR Rarity
Fullmetalfoes Fusion
UR Rarity
Summoner's Art
UR Rarity
Summoner's Art

Main: 22 Extra: 8

UR Rarity
Rescue Rabbit
UR Rarity
Rescue Rabbit
Rescue Rabbit
EARTH 4
Rescue Rabbit
  • ATK:

  • 300

  • DEF:

  • 100


Cannot be Special Summoned from the Deck. You can banish this face-up card you control; Special Summon 2 Level 4 or lower Normal Monsters with the same name from your Deck, but destroy them during the End Phase. You can only use this effect of "Rescue Rabbit" once per turn.


UR Rarity
Rescue Rabbit
UR Rarity
Rescue Rabbit
Rescue Rabbit
EARTH 4
Rescue Rabbit
  • ATK:

  • 300

  • DEF:

  • 100


Cannot be Special Summoned from the Deck. You can banish this face-up card you control; Special Summon 2 Level 4 or lower Normal Monsters with the same name from your Deck, but destroy them during the End Phase. You can only use this effect of "Rescue Rabbit" once per turn.


UR Rarity
Rescue Rabbit
UR Rarity
Rescue Rabbit
Rescue Rabbit
EARTH 4
Rescue Rabbit
  • ATK:

  • 300

  • DEF:

  • 100


Cannot be Special Summoned from the Deck. You can banish this face-up card you control; Special Summon 2 Level 4 or lower Normal Monsters with the same name from your Deck, but destroy them during the End Phase. You can only use this effect of "Rescue Rabbit" once per turn.


UR Rarity
Rescue Hamster
UR Rarity
Rescue Hamster
Rescue Hamster
EARTH 45
Rescue Hamster
  • ATK:

  • 300

  • DEF:

  • 100


[ Pendulum Effect ] You can banish this card from your Pendulum Zone; add 2 face-up Pendulum Monster Cards with the same name from your Extra Deck to your hand. You can only use this effect of "Rescue Hamster" once per Duel. [ Monster Effect ] If this card was Normal Summoned this turn and you have a face-up Level 5 or lower Pendulum Monster Card in your Extra Deck: You can Tribute this card; choose 1 face-up Level 5 or lower Pendulum Monster Card in your Extra Deck, and Special Summon 2 monsters from your Deck with the same name as that card, but they have their effects negated, also they are destroyed during the End Phase.


UR Rarity
Metalfoes Goldriver
UR Rarity
Metalfoes Goldriver
Metalfoes Goldriver
FIRE 41
Metalfoes Goldriver
  • ATK:

  • 1900

  • DEF:

  • 500


[ Pendulum Effect ] Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap directly from your Deck. [ Monster Effect ] ''That gleaming, golden buggy breaks bad guys good. What wonderful wheels! (With a bumbling buffoon....)''


UR Rarity
Metalfoes Goldriver
UR Rarity
Metalfoes Goldriver
Metalfoes Goldriver
FIRE 41
Metalfoes Goldriver
  • ATK:

  • 1900

  • DEF:

  • 500


[ Pendulum Effect ] Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap directly from your Deck. [ Monster Effect ] ''That gleaming, golden buggy breaks bad guys good. What wonderful wheels! (With a bumbling buffoon....)''


UR Rarity
Metalfoes Goldriver
UR Rarity
Metalfoes Goldriver
Metalfoes Goldriver
FIRE 41
Metalfoes Goldriver
  • ATK:

  • 1900

  • DEF:

  • 500


[ Pendulum Effect ] Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap directly from your Deck. [ Monster Effect ] ''That gleaming, golden buggy breaks bad guys good. What wonderful wheels! (With a bumbling buffoon....)''


R Rarity
Metalfoes Silverd
R Rarity
Metalfoes Silverd
Metalfoes Silverd
FIRE 31
Metalfoes Silverd
  • ATK:

  • 1700

  • DEF:

  • 100


[ Pendulum Effect ] Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap directly from your Deck. [ Monster Effect ] ''Sizzling soldier on a silver sublight speedjet. Can't track her, can't see her, can't escape that lightspeed laser.''


R Rarity
Metalfoes Silverd
R Rarity
Metalfoes Silverd
Metalfoes Silverd
FIRE 31
Metalfoes Silverd
  • ATK:

  • 1700

  • DEF:

  • 100


[ Pendulum Effect ] Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap directly from your Deck. [ Monster Effect ] ''Sizzling soldier on a silver sublight speedjet. Can't track her, can't see her, can't escape that lightspeed laser.''


R Rarity
Metalfoes Silverd
R Rarity
Metalfoes Silverd
Metalfoes Silverd
FIRE 31
Metalfoes Silverd
  • ATK:

  • 1700

  • DEF:

  • 100


[ Pendulum Effect ] Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap directly from your Deck. [ Monster Effect ] ''Sizzling soldier on a silver sublight speedjet. Can't track her, can't see her, can't escape that lightspeed laser.''


SR Rarity
Metalfoes Steelen
SR Rarity
Metalfoes Steelen
Metalfoes Steelen
FIRE 28
Metalfoes Steelen
  • ATK:

  • 0

  • DEF:

  • 2100


[ Pendulum Effect ] Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap directly from your Deck. [ Monster Effect ] ''Cool iron bodies meet burning metal machines and man/machine combine. Burn up the soul - Metalfoes Fusion!!''


SR Rarity
Metalfoes Steelen
SR Rarity
Metalfoes Steelen
Metalfoes Steelen
FIRE 28
Metalfoes Steelen
  • ATK:

  • 0

  • DEF:

  • 2100


[ Pendulum Effect ] Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap directly from your Deck. [ Monster Effect ] ''Cool iron bodies meet burning metal machines and man/machine combine. Burn up the soul - Metalfoes Fusion!!''


SR Rarity
Metalfoes Steelen
SR Rarity
Metalfoes Steelen
Metalfoes Steelen
FIRE 28
Metalfoes Steelen
  • ATK:

  • 0

  • DEF:

  • 2100


[ Pendulum Effect ] Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap directly from your Deck. [ Monster Effect ] ''Cool iron bodies meet burning metal machines and man/machine combine. Burn up the soul - Metalfoes Fusion!!''


R Rarity
Metalfoes Volflame
R Rarity
Metalfoes Volflame
Metalfoes Volflame
FIRE 78
Metalfoes Volflame
  • ATK:

  • 2400

  • DEF:

  • 2000


[ Pendulum Effect ] Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap directly from your Deck. [ Monster Effect ] ''Roasting red rockets boost its blazing, bright-blast burners to liquified lava levels. Vanquisher of the Vanisher!''


R Rarity
Metalfoes Volflame
R Rarity
Metalfoes Volflame
Metalfoes Volflame
FIRE 78
Metalfoes Volflame
  • ATK:

  • 2400

  • DEF:

  • 2000


[ Pendulum Effect ] Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap directly from your Deck. [ Monster Effect ] ''Roasting red rockets boost its blazing, bright-blast burners to liquified lava levels. Vanquisher of the Vanisher!''


R Rarity
Metalfoes Volflame
R Rarity
Metalfoes Volflame
Metalfoes Volflame
FIRE 78
Metalfoes Volflame
  • ATK:

  • 2400

  • DEF:

  • 2000


[ Pendulum Effect ] Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap directly from your Deck. [ Monster Effect ] ''Roasting red rockets boost its blazing, bright-blast burners to liquified lava levels. Vanquisher of the Vanisher!''


UR Rarity
Fullmetalfoes Fusion
UR Rarity
Fullmetalfoes Fusion
Fullmetalfoes Fusion
Spell Quick
Fullmetalfoes Fusion

    Fusion Summon 1 "Metalfoes" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials.


    R Rarity
    Metalfoes Fusion
    R Rarity
    Metalfoes Fusion
    Metalfoes Fusion
    Spell Normal
    Metalfoes Fusion

      Fusion Summon 1 "Metalfoes" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. If this card is in your Graveyard: You can shuffle it into the Deck, then draw 1 card. You can only use this effect of "Metalfoes Fusion" once per turn.


      R Rarity
      Metalfoes Fusion
      R Rarity
      Metalfoes Fusion
      Metalfoes Fusion
      Spell Normal
      Metalfoes Fusion

        Fusion Summon 1 "Metalfoes" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. If this card is in your Graveyard: You can shuffle it into the Deck, then draw 1 card. You can only use this effect of "Metalfoes Fusion" once per turn.


        SR Rarity
        Painful Decision
        SR Rarity
        Painful Decision
        Painful Decision
        Spell Normal
        Painful Decision

          Send 1 Level 4 or lower Normal Monster from your Deck to the Graveyard, and if you do, add 1 card with the same name as that card from your Deck to your hand. You can only activate 1 "Painful Decision" per turn.


          UR Rarity
          Summoner's Art
          UR Rarity
          Summoner's Art
          Summoner's Art
          Spell Normal
          Summoner's Art

            Add 1 Level 5 or higher Normal Monster from your Deck to your hand.


            UR Rarity
            Summoner's Art
            UR Rarity
            Summoner's Art
            Summoner's Art
            Spell Normal
            Summoner's Art

              Add 1 Level 5 or higher Normal Monster from your Deck to your hand.


              SR Rarity
              Fullmetalfoes Alkahest
              SR Rarity
              Fullmetalfoes Alkahest
              Fullmetalfoes Alkahest
              FIRE 1
              Fullmetalfoes Alkahest
              • ATK:

              • 0

              • DEF:

              • 0


              1 "Metalfoes" monster + 1 Normal Monster Must be Fusion Summoned. Once per turn, during your opponent's turn (Quick Effect): You can target 1 Effect Monster on the field; equip that target to this card. This card gains DEF equal to the combined original ATK of the monsters equipped to it by this effect. You can use monsters you control equipped to this card you control as material for the Fusion Summon of a "Metalfoes" Fusion Monster that lists them as materials.


              SR Rarity
              Fullmetalfoes Alkahest
              SR Rarity
              Fullmetalfoes Alkahest
              Fullmetalfoes Alkahest
              FIRE 1
              Fullmetalfoes Alkahest
              • ATK:

              • 0

              • DEF:

              • 0


              1 "Metalfoes" monster + 1 Normal Monster Must be Fusion Summoned. Once per turn, during your opponent's turn (Quick Effect): You can target 1 Effect Monster on the field; equip that target to this card. This card gains DEF equal to the combined original ATK of the monsters equipped to it by this effect. You can use monsters you control equipped to this card you control as material for the Fusion Summon of a "Metalfoes" Fusion Monster that lists them as materials.


              N Rarity
              Metalfoes Adamante
              N Rarity
              Metalfoes Adamante
              Metalfoes Adamante
              FIRE 5
              Metalfoes Adamante
              • ATK:

              • 2500

              • DEF:

              • 2500


              1 "Metalfoes" monster + 1 monster with 2500 or less ATK


              UR Rarity
              Metalfoes Mithrilium
              UR Rarity
              Metalfoes Mithrilium
              Metalfoes Mithrilium
              FIRE 6
              Metalfoes Mithrilium
              • ATK:

              • 2600

              • DEF:

              • 1000


              1 "Metalfoes" monster + 1 Pendulum Monster You can target 2 "Metalfoes" cards in your GY and 1 card on the field; shuffle the targets from your GY into the Deck, and if you do, return the target on the field to the hand. You can only use this effect of "Metalfoes Mithrilium" once per turn. If this card is sent from the field to the GY: You can Special Summon 1 "Metalfoes" Pendulum Monster from your GY or face-up Extra Deck.


              UR Rarity
              Metalfoes Mithrilium
              UR Rarity
              Metalfoes Mithrilium
              Metalfoes Mithrilium
              FIRE 6
              Metalfoes Mithrilium
              • ATK:

              • 2600

              • DEF:

              • 1000


              1 "Metalfoes" monster + 1 Pendulum Monster You can target 2 "Metalfoes" cards in your GY and 1 card on the field; shuffle the targets from your GY into the Deck, and if you do, return the target on the field to the hand. You can only use this effect of "Metalfoes Mithrilium" once per turn. If this card is sent from the field to the GY: You can Special Summon 1 "Metalfoes" Pendulum Monster from your GY or face-up Extra Deck.


              R Rarity
              Metalfoes Orichalc
              R Rarity
              Metalfoes Orichalc
              Metalfoes Orichalc
              FIRE 8
              Metalfoes Orichalc
              • ATK:

              • 2800

              • DEF:

              • 2200


              2 "Metalfoes" monsters If a "Metalfoes" monster you control attacks a Defense Position monster, inflict double piercing battle damage to your opponent. If this card is sent from the field to the Graveyard: You can target 1 card on the field; destroy it.


              R Rarity
              Metalfoes Orichalc
              R Rarity
              Metalfoes Orichalc
              Metalfoes Orichalc
              FIRE 8
              Metalfoes Orichalc
              • ATK:

              • 2800

              • DEF:

              • 2200


              2 "Metalfoes" monsters If a "Metalfoes" monster you control attacks a Defense Position monster, inflict double piercing battle damage to your opponent. If this card is sent from the field to the Graveyard: You can target 1 card on the field; destroy it.


              SR Rarity
              Number 70: Malevolent Sin
              SR Rarity
              Number 70: Malevolent Sin
              Number 70: Malevolent Sin
              DARK
              Number 70: Malevolent Sin
              • ATK:

              • 2400

              • DEF:

              • 1200


              2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.


              2/🥈 Second Place

              RAM (32061457)
              Mind of the Plana

              Need 22 UR

              UR Rarity
              Crane Crane1 card
              UR Rarity
              D.D. Crow3 card
              UR Rarity
              Dogoran, the Mad Flame Kaiju1 card
              UR Rarity
              Lava Golem2 card
              UR Rarity
              Scarm, Malebranche of the Burning Abyss3 card
              UR Rarity
              The Phantom Knights of Ancient Cloak2 card
              UR Rarity
              The Phantom Knights of Ragged Gloves1 card
              UR Rarity
              Tour Guide From the Underworld1 card
              UR Rarity
              Dante, Traveler of the Burning Abyss2 card
              UR Rarity
              Dark Rebellion Xyz Dragon1 card
              UR Rarity
              Leviair the Sea Dragon1 card
              UR Rarity
              Night Beam2 card
              UR Rarity
              Breakthrough Skill1 card
              UR Rarity
              Phantom Knights' Wing1 card

              Main: 30 Extra: 8 Side: 8

              N Rarity
              Alich, Malebranche of the Burning Abyss
              N Rarity
              Alich, Malebranche of the Burning Abyss
              Alich, Malebranche of the Burning Abyss
              DARK 3
              Alich, Malebranche of the Burning Abyss
              • ATK:

              • 1200

              • DEF:

              • 0


              If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Alich, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● If this card is sent to the Graveyard: You can target 1 face-up monster on the field; negate its effects until the end of this turn.


              N Rarity
              Alich, Malebranche of the Burning Abyss
              N Rarity
              Alich, Malebranche of the Burning Abyss
              Alich, Malebranche of the Burning Abyss
              DARK 3
              Alich, Malebranche of the Burning Abyss
              • ATK:

              • 1200

              • DEF:

              • 0


              If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Alich, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● If this card is sent to the Graveyard: You can target 1 face-up monster on the field; negate its effects until the end of this turn.


              N Rarity
              Barbar, Malebranche of the Burning Abyss
              N Rarity
              Barbar, Malebranche of the Burning Abyss
              Barbar, Malebranche of the Burning Abyss
              DARK 3
              Barbar, Malebranche of the Burning Abyss
              • ATK:

              • 1700

              • DEF:

              • 1000


              If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Barbar, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● If this card is sent to the Graveyard: You can target up to 3 "Burning Abyss" cards in your Graveyard, except "Barbar, Malebranche of the Burning Abyss"; banish them, and if you do, inflict 300 damage to your opponent for each.


              N Rarity
              Barbar, Malebranche of the Burning Abyss
              N Rarity
              Barbar, Malebranche of the Burning Abyss
              Barbar, Malebranche of the Burning Abyss
              DARK 3
              Barbar, Malebranche of the Burning Abyss
              • ATK:

              • 1700

              • DEF:

              • 1000


              If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Barbar, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● If this card is sent to the Graveyard: You can target up to 3 "Burning Abyss" cards in your Graveyard, except "Barbar, Malebranche of the Burning Abyss"; banish them, and if you do, inflict 300 damage to your opponent for each.


              SR Rarity
              Cir, Malebranche of the Burning Abyss
              SR Rarity
              Cir, Malebranche of the Burning Abyss
              Cir, Malebranche of the Burning Abyss
              DARK 3
              Cir, Malebranche of the Burning Abyss
              • ATK:

              • 1600

              • DEF:

              • 1200


              If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Cir, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● If this card is sent to the Graveyard: You can target 1 "Burning Abyss" monster in your Graveyard, except "Cir, Malebranche of the Burning Abyss"; Special Summon it.


              UR Rarity
              Crane Crane
              UR Rarity
              Crane Crane
              Crane Crane
              EARTH 3
              Crane Crane
              • ATK:

              • 300

              • DEF:

              • 900


              When this card is Normal Summoned: You can target 1 Level 3 monster in your GY; Special Summon that target, but it has its effects negated. You can only use this effect of "Crane Crane" once per turn.


              UR Rarity
              D.D. Crow
              UR Rarity
              D.D. Crow
              D.D. Crow
              DARK 1
              D.D. Crow
              • ATK:

              • 100

              • DEF:

              • 100


              (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


              UR Rarity
              D.D. Crow
              UR Rarity
              D.D. Crow
              D.D. Crow
              DARK 1
              D.D. Crow
              • ATK:

              • 100

              • DEF:

              • 100


              (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


              UR Rarity
              D.D. Crow
              UR Rarity
              D.D. Crow
              D.D. Crow
              DARK 1
              D.D. Crow
              • ATK:

              • 100

              • DEF:

              • 100


              (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


              R Rarity
              Farfa, Malebranche of the Burning Abyss
              R Rarity
              Farfa, Malebranche of the Burning Abyss
              Farfa, Malebranche of the Burning Abyss
              DARK 3
              Farfa, Malebranche of the Burning Abyss
              • ATK:

              • 1000

              • DEF:

              • 1900


              If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Farfa, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● If this card is sent to the Graveyard: You can target 1 monster on the field; banish it until the End Phase.


              R Rarity
              Farfa, Malebranche of the Burning Abyss
              R Rarity
              Farfa, Malebranche of the Burning Abyss
              Farfa, Malebranche of the Burning Abyss
              DARK 3
              Farfa, Malebranche of the Burning Abyss
              • ATK:

              • 1000

              • DEF:

              • 1900


              If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Farfa, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● If this card is sent to the Graveyard: You can target 1 monster on the field; banish it until the End Phase.


              SR Rarity
              Fiendish Rhino Warrior
              SR Rarity
              Fiendish Rhino Warrior
              Fiendish Rhino Warrior
              EARTH 3
              Fiendish Rhino Warrior
              • ATK:

              • 1400

              • DEF:

              • 900


              Fiend monsters you control, except "Fiendish Rhino Warrior", cannot be destroyed by battle or card effects. If this card is sent to the GY: You can send 1 Fiend monster from your Deck to the GY, except "Fiendish Rhino Warrior". You can only use this effect of "Fiendish Rhino Warrior" once per turn.


              SR Rarity
              Fiendish Rhino Warrior
              SR Rarity
              Fiendish Rhino Warrior
              Fiendish Rhino Warrior
              EARTH 3
              Fiendish Rhino Warrior
              • ATK:

              • 1400

              • DEF:

              • 900


              Fiend monsters you control, except "Fiendish Rhino Warrior", cannot be destroyed by battle or card effects. If this card is sent to the GY: You can send 1 Fiend monster from your Deck to the GY, except "Fiendish Rhino Warrior". You can only use this effect of "Fiendish Rhino Warrior" once per turn.


              SR Rarity
              Kiteroid
              SR Rarity
              Kiteroid
              Kiteroid
              WIND 1
              Kiteroid
              • ATK:

              • 200

              • DEF:

              • 400


              During damage calculation, if your opponent's monster attacks directly (Quick Effect): You can discard this card; you take no battle damage from that battle. During damage calculation, if your opponent's monster attacks directly (Quick Effect): You can banish this card from your Graveyard; you take no battle damage from that battle.


              R Rarity
              Libic, Malebranche of the Burning Abyss
              R Rarity
              Libic, Malebranche of the Burning Abyss
              Libic, Malebranche of the Burning Abyss
              DARK 3
              Libic, Malebranche of the Burning Abyss
              • ATK:

              • 1300

              • DEF:

              • 700


              If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Libic, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● If this card is sent to the Graveyard: You can Special Summon 1 Level 3 DARK Fiend-Type monster from your hand, but its effects are negated.


              R Rarity
              Libic, Malebranche of the Burning Abyss
              R Rarity
              Libic, Malebranche of the Burning Abyss
              Libic, Malebranche of the Burning Abyss
              DARK 3
              Libic, Malebranche of the Burning Abyss
              • ATK:

              • 1300

              • DEF:

              • 700


              If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Libic, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● If this card is sent to the Graveyard: You can Special Summon 1 Level 3 DARK Fiend-Type monster from your hand, but its effects are negated.


              UR Rarity
              Scarm, Malebranche of the Burning Abyss
              UR Rarity
              Scarm, Malebranche of the Burning Abyss
              Scarm, Malebranche of the Burning Abyss
              DARK 3
              Scarm, Malebranche of the Burning Abyss
              • ATK:

              • 800

              • DEF:

              • 2000


              If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Scarm, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can add 1 Level 3 DARK Fiend-Type monster from your Deck to your hand, except "Scarm, Malebranche of the Burning Abyss".


              UR Rarity
              Scarm, Malebranche of the Burning Abyss
              UR Rarity
              Scarm, Malebranche of the Burning Abyss
              Scarm, Malebranche of the Burning Abyss
              DARK 3
              Scarm, Malebranche of the Burning Abyss
              • ATK:

              • 800

              • DEF:

              • 2000


              If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Scarm, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can add 1 Level 3 DARK Fiend-Type monster from your Deck to your hand, except "Scarm, Malebranche of the Burning Abyss".


              UR Rarity
              Scarm, Malebranche of the Burning Abyss
              UR Rarity
              Scarm, Malebranche of the Burning Abyss
              Scarm, Malebranche of the Burning Abyss
              DARK 3
              Scarm, Malebranche of the Burning Abyss
              • ATK:

              • 800

              • DEF:

              • 2000


              If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Scarm, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can add 1 Level 3 DARK Fiend-Type monster from your Deck to your hand, except "Scarm, Malebranche of the Burning Abyss".


              UR Rarity
              The Phantom Knights of Ancient Cloak
              UR Rarity
              The Phantom Knights of Ancient Cloak
              The Phantom Knights of Ancient Cloak
              DARK 3
              The Phantom Knights of Ancient Cloak
              • ATK:

              • 800

              • DEF:

              • 1000


              If this card is in Attack Position: You can target 1 DARK monster on the field; change this card to Defense Position, and if you do, that monster gains 800 ATK/DEF until the end of your opponent's turn. You can banish this card from your GY; add 1 "The Phantom Knights" card from your Deck to your hand, except "The Phantom Knights of Ancient Cloak". You can only use each effect of "The Phantom Knights of Ancient Cloak" once per turn.


              UR Rarity
              The Phantom Knights of Ancient Cloak
              UR Rarity
              The Phantom Knights of Ancient Cloak
              The Phantom Knights of Ancient Cloak
              DARK 3
              The Phantom Knights of Ancient Cloak
              • ATK:

              • 800

              • DEF:

              • 1000


              If this card is in Attack Position: You can target 1 DARK monster on the field; change this card to Defense Position, and if you do, that monster gains 800 ATK/DEF until the end of your opponent's turn. You can banish this card from your GY; add 1 "The Phantom Knights" card from your Deck to your hand, except "The Phantom Knights of Ancient Cloak". You can only use each effect of "The Phantom Knights of Ancient Cloak" once per turn.


              UR Rarity
              The Phantom Knights of Ragged Gloves
              UR Rarity
              The Phantom Knights of Ragged Gloves
              The Phantom Knights of Ragged Gloves
              DARK 3
              The Phantom Knights of Ragged Gloves
              • ATK:

              • 1000

              • DEF:

              • 500


              A DARK Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. ● If it is Xyz Summoned: It gains 1000 ATK. You can banish this card from your GY; send 1 "Phantom Knights" card from your Deck to the GY. You can only use each effect of "The Phantom Knights of Ragged Gloves" once per turn.


              SR Rarity
              The Phantom Knights of Silent Boots
              SR Rarity
              The Phantom Knights of Silent Boots
              The Phantom Knights of Silent Boots
              DARK 3
              The Phantom Knights of Silent Boots
              • ATK:

              • 200

              • DEF:

              • 1200


              If you control a "The Phantom Knights" monster, you can Special Summon this card (from your hand). You can only Special Summon "The Phantom Knights of Silent Boots" once per turn this way. You can banish this card from your GY; add 1 "Phantom Knights" Spell/Trap from your Deck to your hand. You can only use this effect of "The Phantom Knights of Silent Boots" once per turn.


              SR Rarity
              The Phantom Knights of Silent Boots
              SR Rarity
              The Phantom Knights of Silent Boots
              The Phantom Knights of Silent Boots
              DARK 3
              The Phantom Knights of Silent Boots
              • ATK:

              • 200

              • DEF:

              • 1200


              If you control a "The Phantom Knights" monster, you can Special Summon this card (from your hand). You can only Special Summon "The Phantom Knights of Silent Boots" once per turn this way. You can banish this card from your GY; add 1 "Phantom Knights" Spell/Trap from your Deck to your hand. You can only use this effect of "The Phantom Knights of Silent Boots" once per turn.


              SR Rarity
              The Phantom Knights of Silent Boots
              SR Rarity
              The Phantom Knights of Silent Boots
              The Phantom Knights of Silent Boots
              DARK 3
              The Phantom Knights of Silent Boots
              • ATK:

              • 200

              • DEF:

              • 1200


              If you control a "The Phantom Knights" monster, you can Special Summon this card (from your hand). You can only Special Summon "The Phantom Knights of Silent Boots" once per turn this way. You can banish this card from your GY; add 1 "Phantom Knights" Spell/Trap from your Deck to your hand. You can only use this effect of "The Phantom Knights of Silent Boots" once per turn.


              UR Rarity
              Tour Guide From the Underworld
              UR Rarity
              Tour Guide From the Underworld
              Tour Guide From the Underworld
              DARK 3
              Tour Guide From the Underworld
              • ATK:

              • 1000

              • DEF:

              • 600


              When this card is Normal Summoned: You can Special Summon 1 Level 3 Fiend monster from your hand or Deck, but negate its effects, also it cannot be used as Synchro Material.


              N Rarity
              Rubic, Malebranche of the Burning Abyss
              N Rarity
              Rubic, Malebranche of the Burning Abyss
              Rubic, Malebranche of the Burning Abyss
              DARK 3
              Rubic, Malebranche of the Burning Abyss
              • ATK:

              • 100

              • DEF:

              • 2100


              If you control a monster that is not a "Burning Abyss" monster, destroy this card. Cannot be used as a Synchro Material, except for the Synchro Summon of a "Burning Abyss" Synchro Monster. If you control no Spell/Trap Cards: You can Special Summon this card from your hand. You can only use this effect of "Rubic, Malebranche of the Burning Abyss" once per turn.


              UR Rarity
              Breakthrough Skill
              UR Rarity
              Breakthrough Skill
              Breakthrough Skill
              Trap Normal
              Breakthrough Skill

                Target 1 face-up Effect Monster your opponent controls; that face-up monster your opponent controls has its effects negated until the end of this turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Effect Monster your opponent controls; that target has its effects negated until the end of this turn.


                UR Rarity
                Phantom Knights' Wing
                UR Rarity
                Phantom Knights' Wing
                Phantom Knights' Wing
                Trap Normal
                Phantom Knights' Wing

                  Target 1 face-up monster on the field; it gains 500 ATK, also the first time that target would be destroyed by battle or card effect this turn, it is not destroyed. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Wing" once per turn.


                  N Rarity
                  The Phantom Knights of Tomb Shield
                  N Rarity
                  The Phantom Knights of Tomb Shield
                  The Phantom Knights of Tomb Shield
                  Trap Normal
                  The Phantom Knights of Tomb Shield

                    Special Summon this card in Attack Position as a Normal Monster (Warrior/DARK/Level 3/ATK 0/DEF 0). (This card is NOT treated as a Trap.) During your turn, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up Trap your opponent controls; negate its effects until the end of this turn.


                    SR Rarity
                    Beatrice, Lady of the Eternal
                    SR Rarity
                    Beatrice, Lady of the Eternal
                    Beatrice, Lady of the Eternal
                    LIGHT
                    Beatrice, Lady of the Eternal
                    • ATK:

                    • 2500

                    • DEF:

                    • 2800


                    2 Level 6 monsters / You can also Xyz Summon this card by sending 1 "Burning Abyss" monster from your hand to the Graveyard, then using 1 "Dante" monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; send 1 card from your Deck to the Graveyard. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can Special Summon 1 "Burning Abyss" monster from your Extra Deck, ignoring its Summoning conditions.


                    SR Rarity
                    Beatrice, Lady of the Eternal
                    SR Rarity
                    Beatrice, Lady of the Eternal
                    Beatrice, Lady of the Eternal
                    LIGHT
                    Beatrice, Lady of the Eternal
                    • ATK:

                    • 2500

                    • DEF:

                    • 2800


                    2 Level 6 monsters / You can also Xyz Summon this card by sending 1 "Burning Abyss" monster from your hand to the Graveyard, then using 1 "Dante" monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; send 1 card from your Deck to the Graveyard. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can Special Summon 1 "Burning Abyss" monster from your Extra Deck, ignoring its Summoning conditions.


                    UR Rarity
                    Dante, Traveler of the Burning Abyss
                    UR Rarity
                    Dante, Traveler of the Burning Abyss
                    Dante, Traveler of the Burning Abyss
                    LIGHT
                    Dante, Traveler of the Burning Abyss
                    • ATK:

                    • 1000

                    • DEF:

                    • 2500


                    2 Level 3 monsters Once per turn: You can detach 1 material from this card and choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; until the end of this turn, this card gains 500 ATK for each card sent to the GY this way. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card is sent to the GY: You can target 1 "Burning Abyss" card in your GY, except this card; add it to your hand.


                    UR Rarity
                    Dante, Traveler of the Burning Abyss
                    UR Rarity
                    Dante, Traveler of the Burning Abyss
                    Dante, Traveler of the Burning Abyss
                    LIGHT
                    Dante, Traveler of the Burning Abyss
                    • ATK:

                    • 1000

                    • DEF:

                    • 2500


                    2 Level 3 monsters Once per turn: You can detach 1 material from this card and choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; until the end of this turn, this card gains 500 ATK for each card sent to the GY this way. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card is sent to the GY: You can target 1 "Burning Abyss" card in your GY, except this card; add it to your hand.


                    UR Rarity
                    Dark Rebellion Xyz Dragon
                    UR Rarity
                    Dark Rebellion Xyz Dragon
                    Dark Rebellion Xyz Dragon
                    DARK
                    Dark Rebellion Xyz Dragon
                    • ATK:

                    • 2500

                    • DEF:

                    • 2000


                    2 Level 4 monsters You can detach 2 materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.


                    UR Rarity
                    Leviair the Sea Dragon
                    UR Rarity
                    Leviair the Sea Dragon
                    Leviair the Sea Dragon
                    WIND
                    Leviair the Sea Dragon
                    • ATK:

                    • 1800

                    • DEF:

                    • 1600


                    2 Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 banished Level 4 or lower monster; Special Summon that target to your field.


                    SR Rarity
                    The Phantom Knights of Break Sword
                    SR Rarity
                    The Phantom Knights of Break Sword
                    The Phantom Knights of Break Sword
                    DARK
                    The Phantom Knights of Break Sword
                    • ATK:

                    • 2000

                    • DEF:

                    • 1000


                    2 Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 "The Phantom Knights" monsters with the same Level in your GY; Special Summon them and increase their Levels by 1, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.


                    SR Rarity
                    The Phantom Knights of Break Sword
                    SR Rarity
                    The Phantom Knights of Break Sword
                    The Phantom Knights of Break Sword
                    DARK
                    The Phantom Knights of Break Sword
                    • ATK:

                    • 2000

                    • DEF:

                    • 1000


                    2 Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 "The Phantom Knights" monsters with the same Level in your GY; Special Summon them and increase their Levels by 1, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.


                    UR Rarity
                    Dogoran, the Mad Flame Kaiju
                    UR Rarity
                    Dogoran, the Mad Flame Kaiju
                    Dogoran, the Mad Flame Kaiju
                    FIRE 8
                    Dogoran, the Mad Flame Kaiju
                    • ATK:

                    • 3000

                    • DEF:

                    • 1200


                    You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; destroy all monsters your opponent controls. This card cannot attack the turn this effect is activated.


                    UR Rarity
                    Lava Golem
                    UR Rarity
                    Lava Golem
                    Lava Golem
                    FIRE 8
                    Lava Golem
                    • ATK:

                    • 3000

                    • DEF:

                    • 2500


                    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


                    UR Rarity
                    Lava Golem
                    UR Rarity
                    Lava Golem
                    Lava Golem
                    FIRE 8
                    Lava Golem
                    • ATK:

                    • 3000

                    • DEF:

                    • 2500


                    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


                    UR Rarity
                    Night Beam
                    UR Rarity
                    Night Beam
                    Night Beam
                    Spell Normal
                    Night Beam

                      Target 1 Set Spell/Trap your opponent controls; destroy that target. Your opponent cannot activate the targeted card in response to this card's activation.


                      UR Rarity
                      Night Beam
                      UR Rarity
                      Night Beam
                      Night Beam
                      Spell Normal
                      Night Beam

                        Target 1 Set Spell/Trap your opponent controls; destroy that target. Your opponent cannot activate the targeted card in response to this card's activation.


                        R Rarity
                        Different Dimension Ground
                        R Rarity
                        Different Dimension Ground
                        Different Dimension Ground
                        Trap Normal
                        Different Dimension Ground

                          This turn, any monster sent to the GY is banished instead.


                          R Rarity
                          Different Dimension Ground
                          R Rarity
                          Different Dimension Ground
                          Different Dimension Ground
                          Trap Normal
                          Different Dimension Ground

                            This turn, any monster sent to the GY is banished instead.


                            R Rarity
                            Different Dimension Ground
                            R Rarity
                            Different Dimension Ground
                            Different Dimension Ground
                            Trap Normal
                            Different Dimension Ground

                              This turn, any monster sent to the GY is banished instead.


                              3/🥉 Third Place

                              Yuto (50621437)
                              The Phantom Knights Order

                              Need 20 UR

                              UR Rarity
                              The Phantom Knights of Ancient Cloak3 card
                              UR Rarity
                              The Phantom Knights of Ragged Gloves2 card
                              UR Rarity
                              Dante, Traveler of the Burning Abyss1 card
                              UR Rarity
                              Dark Rebellion Xyz Dragon1 card
                              UR Rarity
                              The Phantom Knights of Cursed Javelin1 card
                              UR Rarity
                              Dark World Dealings1 card
                              UR Rarity
                              Forbidden Lance2 card
                              UR Rarity
                              Mystical Space Typhoon2 card
                              UR Rarity
                              Reinforcement of the Army1 card
                              UR Rarity
                              Dice It1 card
                              UR Rarity
                              Paleozoic Canadia2 card
                              UR Rarity
                              Phantom Knights' Sword1 card
                              UR Rarity
                              Phantom Knights' Wing2 card

                              Main: 20 Extra: 8

                              UR Rarity
                              The Phantom Knights of Ancient Cloak
                              UR Rarity
                              The Phantom Knights of Ancient Cloak
                              The Phantom Knights of Ancient Cloak
                              DARK 3
                              The Phantom Knights of Ancient Cloak
                              • ATK:

                              • 800

                              • DEF:

                              • 1000


                              If this card is in Attack Position: You can target 1 DARK monster on the field; change this card to Defense Position, and if you do, that monster gains 800 ATK/DEF until the end of your opponent's turn. You can banish this card from your GY; add 1 "The Phantom Knights" card from your Deck to your hand, except "The Phantom Knights of Ancient Cloak". You can only use each effect of "The Phantom Knights of Ancient Cloak" once per turn.


                              UR Rarity
                              The Phantom Knights of Ancient Cloak
                              UR Rarity
                              The Phantom Knights of Ancient Cloak
                              The Phantom Knights of Ancient Cloak
                              DARK 3
                              The Phantom Knights of Ancient Cloak
                              • ATK:

                              • 800

                              • DEF:

                              • 1000


                              If this card is in Attack Position: You can target 1 DARK monster on the field; change this card to Defense Position, and if you do, that monster gains 800 ATK/DEF until the end of your opponent's turn. You can banish this card from your GY; add 1 "The Phantom Knights" card from your Deck to your hand, except "The Phantom Knights of Ancient Cloak". You can only use each effect of "The Phantom Knights of Ancient Cloak" once per turn.


                              UR Rarity
                              The Phantom Knights of Ancient Cloak
                              UR Rarity
                              The Phantom Knights of Ancient Cloak
                              The Phantom Knights of Ancient Cloak
                              DARK 3
                              The Phantom Knights of Ancient Cloak
                              • ATK:

                              • 800

                              • DEF:

                              • 1000


                              If this card is in Attack Position: You can target 1 DARK monster on the field; change this card to Defense Position, and if you do, that monster gains 800 ATK/DEF until the end of your opponent's turn. You can banish this card from your GY; add 1 "The Phantom Knights" card from your Deck to your hand, except "The Phantom Knights of Ancient Cloak". You can only use each effect of "The Phantom Knights of Ancient Cloak" once per turn.


                              UR Rarity
                              The Phantom Knights of Ragged Gloves
                              UR Rarity
                              The Phantom Knights of Ragged Gloves
                              The Phantom Knights of Ragged Gloves
                              DARK 3
                              The Phantom Knights of Ragged Gloves
                              • ATK:

                              • 1000

                              • DEF:

                              • 500


                              A DARK Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. ● If it is Xyz Summoned: It gains 1000 ATK. You can banish this card from your GY; send 1 "Phantom Knights" card from your Deck to the GY. You can only use each effect of "The Phantom Knights of Ragged Gloves" once per turn.


                              UR Rarity
                              The Phantom Knights of Ragged Gloves
                              UR Rarity
                              The Phantom Knights of Ragged Gloves
                              The Phantom Knights of Ragged Gloves
                              DARK 3
                              The Phantom Knights of Ragged Gloves
                              • ATK:

                              • 1000

                              • DEF:

                              • 500


                              A DARK Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. ● If it is Xyz Summoned: It gains 1000 ATK. You can banish this card from your GY; send 1 "Phantom Knights" card from your Deck to the GY. You can only use each effect of "The Phantom Knights of Ragged Gloves" once per turn.


                              SR Rarity
                              The Phantom Knights of Silent Boots
                              SR Rarity
                              The Phantom Knights of Silent Boots
                              The Phantom Knights of Silent Boots
                              DARK 3
                              The Phantom Knights of Silent Boots
                              • ATK:

                              • 200

                              • DEF:

                              • 1200


                              If you control a "The Phantom Knights" monster, you can Special Summon this card (from your hand). You can only Special Summon "The Phantom Knights of Silent Boots" once per turn this way. You can banish this card from your GY; add 1 "Phantom Knights" Spell/Trap from your Deck to your hand. You can only use this effect of "The Phantom Knights of Silent Boots" once per turn.


                              SR Rarity
                              The Phantom Knights of Silent Boots
                              SR Rarity
                              The Phantom Knights of Silent Boots
                              The Phantom Knights of Silent Boots
                              DARK 3
                              The Phantom Knights of Silent Boots
                              • ATK:

                              • 200

                              • DEF:

                              • 1200


                              If you control a "The Phantom Knights" monster, you can Special Summon this card (from your hand). You can only Special Summon "The Phantom Knights of Silent Boots" once per turn this way. You can banish this card from your GY; add 1 "Phantom Knights" Spell/Trap from your Deck to your hand. You can only use this effect of "The Phantom Knights of Silent Boots" once per turn.


                              SR Rarity
                              The Phantom Knights of Silent Boots
                              SR Rarity
                              The Phantom Knights of Silent Boots
                              The Phantom Knights of Silent Boots
                              DARK 3
                              The Phantom Knights of Silent Boots
                              • ATK:

                              • 200

                              • DEF:

                              • 1200


                              If you control a "The Phantom Knights" monster, you can Special Summon this card (from your hand). You can only Special Summon "The Phantom Knights of Silent Boots" once per turn this way. You can banish this card from your GY; add 1 "Phantom Knights" Spell/Trap from your Deck to your hand. You can only use this effect of "The Phantom Knights of Silent Boots" once per turn.


                              UR Rarity
                              Dark World Dealings
                              UR Rarity
                              Dark World Dealings
                              Dark World Dealings
                              Spell Normal
                              Dark World Dealings

                                Each player draws 1 card, then each player discards 1 card.


                                UR Rarity
                                Forbidden Lance
                                UR Rarity
                                Forbidden Lance
                                Forbidden Lance
                                Spell Quick
                                Forbidden Lance

                                  Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps.


                                  UR Rarity
                                  Forbidden Lance
                                  UR Rarity
                                  Forbidden Lance
                                  Forbidden Lance
                                  Spell Quick
                                  Forbidden Lance

                                    Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps.


                                    UR Rarity
                                    Mystical Space Typhoon
                                    UR Rarity
                                    Mystical Space Typhoon
                                    Mystical Space Typhoon
                                    Spell Quick
                                    Mystical Space Typhoon

                                      Target 1 Spell/Trap on the field; destroy that target.


                                      UR Rarity
                                      Mystical Space Typhoon
                                      UR Rarity
                                      Mystical Space Typhoon
                                      Mystical Space Typhoon
                                      Spell Quick
                                      Mystical Space Typhoon

                                        Target 1 Spell/Trap on the field; destroy that target.


                                        UR Rarity
                                        Reinforcement of the Army
                                        UR Rarity
                                        Reinforcement of the Army
                                        Reinforcement of the Army
                                        Spell Normal
                                        Reinforcement of the Army

                                          Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                          UR Rarity
                                          Dice It
                                          UR Rarity
                                          Dice It
                                          Dice It
                                          Trap Normal
                                          Dice It

                                            Roll a six-sided die. Apply this effect, depending on whose turn it is. ● During your turn: Banish cards from your GY equal to the result. Then, if the result was 1, send 6 cards from the top of your Deck to the GY. ● During your opponent's turn: Send cards from the top of your Deck to the GY equal to the result. Then, if the result was 6, banish 1 card from your GY.


                                            UR Rarity
                                            Paleozoic Canadia
                                            UR Rarity
                                            Paleozoic Canadia
                                            Paleozoic Canadia
                                            Trap Normal
                                            Paleozoic Canadia

                                              Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                              UR Rarity
                                              Paleozoic Canadia
                                              UR Rarity
                                              Paleozoic Canadia
                                              Paleozoic Canadia
                                              Trap Normal
                                              Paleozoic Canadia

                                                Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                UR Rarity
                                                Phantom Knights' Sword
                                                UR Rarity
                                                Phantom Knights' Sword
                                                Phantom Knights' Sword
                                                Trap Continuous
                                                Phantom Knights' Sword

                                                  Activate this card by targeting 1 face-up monster on the field; it gains 800 ATK, also if that target would be destroyed by battle or card effect, you can destroy this card instead. When it leaves the field, destroy this card. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Sword" once per turn.


                                                  UR Rarity
                                                  Phantom Knights' Wing
                                                  UR Rarity
                                                  Phantom Knights' Wing
                                                  Phantom Knights' Wing
                                                  Trap Normal
                                                  Phantom Knights' Wing

                                                    Target 1 face-up monster on the field; it gains 500 ATK, also the first time that target would be destroyed by battle or card effect this turn, it is not destroyed. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Wing" once per turn.


                                                    UR Rarity
                                                    Phantom Knights' Wing
                                                    UR Rarity
                                                    Phantom Knights' Wing
                                                    Phantom Knights' Wing
                                                    Trap Normal
                                                    Phantom Knights' Wing

                                                      Target 1 face-up monster on the field; it gains 500 ATK, also the first time that target would be destroyed by battle or card effect this turn, it is not destroyed. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Wing" once per turn.


                                                      UR Rarity
                                                      Dante, Traveler of the Burning Abyss
                                                      UR Rarity
                                                      Dante, Traveler of the Burning Abyss
                                                      Dante, Traveler of the Burning Abyss
                                                      LIGHT
                                                      Dante, Traveler of the Burning Abyss
                                                      • ATK:

                                                      • 1000

                                                      • DEF:

                                                      • 2500


                                                      2 Level 3 monsters Once per turn: You can detach 1 material from this card and choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; until the end of this turn, this card gains 500 ATK for each card sent to the GY this way. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card is sent to the GY: You can target 1 "Burning Abyss" card in your GY, except this card; add it to your hand.


                                                      UR Rarity
                                                      Dark Rebellion Xyz Dragon
                                                      UR Rarity
                                                      Dark Rebellion Xyz Dragon
                                                      Dark Rebellion Xyz Dragon
                                                      DARK
                                                      Dark Rebellion Xyz Dragon
                                                      • ATK:

                                                      • 2500

                                                      • DEF:

                                                      • 2000


                                                      2 Level 4 monsters You can detach 2 materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.


                                                      R Rarity
                                                      Evilswarm Thanatos
                                                      R Rarity
                                                      Evilswarm Thanatos
                                                      Evilswarm Thanatos
                                                      DARK
                                                      Evilswarm Thanatos
                                                      • ATK:

                                                      • 2350

                                                      • DEF:

                                                      • 1350


                                                      2 Level 4 DARK monsters Once per turn (Quick Effect): You can detach 1 material from this card; this face-up card is unaffected by other monster effects this turn.


                                                      SR Rarity
                                                      Number 70: Malevolent Sin
                                                      SR Rarity
                                                      Number 70: Malevolent Sin
                                                      Number 70: Malevolent Sin
                                                      DARK
                                                      Number 70: Malevolent Sin
                                                      • ATK:

                                                      • 2400

                                                      • DEF:

                                                      • 1200


                                                      2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.


                                                      SR Rarity
                                                      The Phantom Knights of Break Sword
                                                      SR Rarity
                                                      The Phantom Knights of Break Sword
                                                      The Phantom Knights of Break Sword
                                                      DARK
                                                      The Phantom Knights of Break Sword
                                                      • ATK:

                                                      • 2000

                                                      • DEF:

                                                      • 1000


                                                      2 Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 "The Phantom Knights" monsters with the same Level in your GY; Special Summon them and increase their Levels by 1, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.


                                                      SR Rarity
                                                      The Phantom Knights of Break Sword
                                                      SR Rarity
                                                      The Phantom Knights of Break Sword
                                                      The Phantom Knights of Break Sword
                                                      DARK
                                                      The Phantom Knights of Break Sword
                                                      • ATK:

                                                      • 2000

                                                      • DEF:

                                                      • 1000


                                                      2 Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 "The Phantom Knights" monsters with the same Level in your GY; Special Summon them and increase their Levels by 1, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.


                                                      SR Rarity
                                                      The Phantom Knights of Break Sword
                                                      SR Rarity
                                                      The Phantom Knights of Break Sword
                                                      The Phantom Knights of Break Sword
                                                      DARK
                                                      The Phantom Knights of Break Sword
                                                      • ATK:

                                                      • 2000

                                                      • DEF:

                                                      • 1000


                                                      2 Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 "The Phantom Knights" monsters with the same Level in your GY; Special Summon them and increase their Levels by 1, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.


                                                      UR Rarity
                                                      The Phantom Knights of Cursed Javelin
                                                      UR Rarity
                                                      The Phantom Knights of Cursed Javelin
                                                      The Phantom Knights of Cursed Javelin
                                                      DARK
                                                      The Phantom Knights of Cursed Javelin
                                                      • ATK:

                                                      • 1600

                                                      • DEF:

                                                      • 0


                                                      2 Level 2 monsters You can detach 1 material from this card, then target 1 face-up monster your opponent controls; until the end of this turn, change its ATK to 0, also negate its effects. This is a Quick Effect if this card has a "The Phantom Knights" card as material. You can only use this effect of "The Phantom Knights of Cursed Javelin" once per turn.


                                                      4/Fourth Place

                                                      doras.vn (74261350)
                                                      Rise from the Valley of Flames

                                                      Need 22 UR

                                                      UR Rarity
                                                      D.D. Crow2 card
                                                      UR Rarity
                                                      Salamangreat Gazelle1 card
                                                      UR Rarity
                                                      Salamangreat Balelynx2 card
                                                      UR Rarity
                                                      Salamangreat Heatleo1 card
                                                      UR Rarity
                                                      Salamangreat Sunlight Wolf3 card
                                                      UR Rarity
                                                      Abyss Dweller1 card
                                                      UR Rarity
                                                      Cynet Mining2 card
                                                      UR Rarity
                                                      Mystical Space Typhoon2 card
                                                      UR Rarity
                                                      Salamangreat Sanctuary1 card
                                                      UR Rarity
                                                      Bottomless Trap Hole1 card
                                                      UR Rarity
                                                      Needle Ceiling3 card
                                                      UR Rarity
                                                      Salamangreat Roar1 card
                                                      UR Rarity
                                                      Warning Point2 card

                                                      Main: 21 Extra: 8 Side: 8

                                                      UR Rarity
                                                      D.D. Crow
                                                      UR Rarity
                                                      D.D. Crow
                                                      D.D. Crow
                                                      DARK 1
                                                      D.D. Crow
                                                      • ATK:

                                                      • 100

                                                      • DEF:

                                                      • 100


                                                      (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


                                                      UR Rarity
                                                      D.D. Crow
                                                      UR Rarity
                                                      D.D. Crow
                                                      D.D. Crow
                                                      DARK 1
                                                      D.D. Crow
                                                      • ATK:

                                                      • 100

                                                      • DEF:

                                                      • 100


                                                      (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


                                                      SR Rarity
                                                      Lady Debug
                                                      SR Rarity
                                                      Lady Debug
                                                      Lady Debug
                                                      LIGHT 4
                                                      Lady Debug
                                                      • ATK:

                                                      • 1700

                                                      • DEF:

                                                      • 1400


                                                      If this card is Normal or Special Summoned: You can add 1 Level 3 or lower Cyberse monster from your Deck to your hand. You can only use this effect of "Lady Debug" once per turn.


                                                      R Rarity
                                                      Salamangreat Falco
                                                      R Rarity
                                                      Salamangreat Falco
                                                      Salamangreat Falco
                                                      FIRE 4
                                                      Salamangreat Falco
                                                      • ATK:

                                                      • 1200

                                                      • DEF:

                                                      • 1600


                                                      If this card is sent to the GY: You can target 1 "Salamangreat" Spell/Trap in your GY; Set that target to your field. If this card is in your GY: You can target 1 "Salamangreat" monster you control, except "Salamangreat Falco"; return that monster to the hand, and if you do, Special Summon this card. You can only use 1 "Salamangreat Falco" effect per turn, and only once that turn.


                                                      R Rarity
                                                      Salamangreat Fowl
                                                      R Rarity
                                                      Salamangreat Fowl
                                                      Salamangreat Fowl
                                                      FIRE 4
                                                      Salamangreat Fowl
                                                      • ATK:

                                                      • 1800

                                                      • DEF:

                                                      • 200


                                                      If a "Salamangreat" monster(s), except "Salamangreat Fowl" is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Salamangreat Fowl" once per turn. You can send 1 "Salamangreat" card from your hand or face-up field to the GY, then target 1 Set Spell/Trap your opponent controls; that Set card cannot be activated this turn.


                                                      SR Rarity
                                                      Salamangreat Foxy
                                                      SR Rarity
                                                      Salamangreat Foxy
                                                      Salamangreat Foxy
                                                      FIRE 3
                                                      Salamangreat Foxy
                                                      • ATK:

                                                      • 1000

                                                      • DEF:

                                                      • 1200


                                                      When this card is Normal Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Salamangreat" card to your hand, also shuffle the rest into the Deck. If this card is in your GY, and a face-up Spell/Trap is on the field: You can discard 1 "Salamangreat" card; Special Summon this card, then you can destroy 1 face-up Spell/Trap on the field. You can only use 1 "Salamangreat Foxy" effect per turn, and only once that turn.


                                                      SR Rarity
                                                      Salamangreat Foxy
                                                      SR Rarity
                                                      Salamangreat Foxy
                                                      Salamangreat Foxy
                                                      FIRE 3
                                                      Salamangreat Foxy
                                                      • ATK:

                                                      • 1000

                                                      • DEF:

                                                      • 1200


                                                      When this card is Normal Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Salamangreat" card to your hand, also shuffle the rest into the Deck. If this card is in your GY, and a face-up Spell/Trap is on the field: You can discard 1 "Salamangreat" card; Special Summon this card, then you can destroy 1 face-up Spell/Trap on the field. You can only use 1 "Salamangreat Foxy" effect per turn, and only once that turn.


                                                      UR Rarity
                                                      Salamangreat Gazelle
                                                      UR Rarity
                                                      Salamangreat Gazelle
                                                      Salamangreat Gazelle
                                                      FIRE 3
                                                      Salamangreat Gazelle
                                                      • ATK:

                                                      • 1500

                                                      • DEF:

                                                      • 1000


                                                      If a "Salamangreat" monster is sent to your GY, except "Salamangreat Gazelle" (except during the Damage Step): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Salamangreat" card from your Deck to the GY, except "Salamangreat Gazelle". You can only use each effect of "Salamangreat Gazelle" once per turn.


                                                      SR Rarity
                                                      Salamangreat Jack Jaguar
                                                      SR Rarity
                                                      Salamangreat Jack Jaguar
                                                      Salamangreat Jack Jaguar
                                                      FIRE 4
                                                      Salamangreat Jack Jaguar
                                                      • ATK:

                                                      • 1800

                                                      • DEF:

                                                      • 1200


                                                      If this card attacks a Defense Position monster, inflict piercing battle damage. If you control a "Salamangreat" Link Monster, while this card is in your GY: You can target 1 "Salamangreat" monster in your GY, except "Salamangreat Jack Jaguar"; shuffle that target into the Deck, and if you do, Special Summon this card to your zone your "Salamangreat" Link Monster points to. You can only use this effect of "Salamangreat Jack Jaguar" once per turn.


                                                      R Rarity
                                                      Salamangreat Meer
                                                      R Rarity
                                                      Salamangreat Meer
                                                      Salamangreat Meer
                                                      FIRE 2
                                                      Salamangreat Meer
                                                      • ATK:

                                                      • 800

                                                      • DEF:

                                                      • 600


                                                      If this card is added to your hand, except by drawing it for your normal draw: You can reveal this card; Special Summon it from your hand. If this card is in your hand: You can discard 1 other "Salamangreat" card; Special Summon this card from your hand. You can only use each effect of "Salamangreat Meer" once per turn.


                                                      UR Rarity
                                                      Cynet Mining
                                                      UR Rarity
                                                      Cynet Mining
                                                      Cynet Mining
                                                      Spell Normal
                                                      Cynet Mining

                                                        Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.


                                                        UR Rarity
                                                        Cynet Mining
                                                        UR Rarity
                                                        Cynet Mining
                                                        Cynet Mining
                                                        Spell Normal
                                                        Cynet Mining

                                                          Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.


                                                          UR Rarity
                                                          Mystical Space Typhoon
                                                          UR Rarity
                                                          Mystical Space Typhoon
                                                          Mystical Space Typhoon
                                                          Spell Quick
                                                          Mystical Space Typhoon

                                                            Target 1 Spell/Trap on the field; destroy that target.


                                                            UR Rarity
                                                            Mystical Space Typhoon
                                                            UR Rarity
                                                            Mystical Space Typhoon
                                                            Mystical Space Typhoon
                                                            Spell Quick
                                                            Mystical Space Typhoon

                                                              Target 1 Spell/Trap on the field; destroy that target.


                                                              SR Rarity
                                                              Salamangreat Circle
                                                              SR Rarity
                                                              Salamangreat Circle
                                                              Salamangreat Circle
                                                              Spell Quick
                                                              Salamangreat Circle

                                                                Activate 1 of these effects. ● Add 1 "Salamangreat" monster from your Deck to your hand. ● Target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; that Link Monster is unaffected by monster effects this turn, except its own. You can only activate 1 "Salamangreat Circle" per turn.


                                                                SR Rarity
                                                                Salamangreat Circle
                                                                SR Rarity
                                                                Salamangreat Circle
                                                                Salamangreat Circle
                                                                Spell Quick
                                                                Salamangreat Circle

                                                                  Activate 1 of these effects. ● Add 1 "Salamangreat" monster from your Deck to your hand. ● Target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; that Link Monster is unaffected by monster effects this turn, except its own. You can only activate 1 "Salamangreat Circle" per turn.


                                                                  SR Rarity
                                                                  Salamangreat Circle
                                                                  SR Rarity
                                                                  Salamangreat Circle
                                                                  Salamangreat Circle
                                                                  Spell Quick
                                                                  Salamangreat Circle

                                                                    Activate 1 of these effects. ● Add 1 "Salamangreat" monster from your Deck to your hand. ● Target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; that Link Monster is unaffected by monster effects this turn, except its own. You can only activate 1 "Salamangreat Circle" per turn.


                                                                    UR Rarity
                                                                    Salamangreat Sanctuary
                                                                    UR Rarity
                                                                    Salamangreat Sanctuary
                                                                    Salamangreat Sanctuary
                                                                    Spell Field
                                                                    Salamangreat Sanctuary

                                                                      If you Link Summon a "Salamangreat" Link Monster, you can use 1 "Salamangreat" Link Monster you control with its same name as the entire material. During damage calculation, if your monster battles: You can pay 1000 LP, then target 1 Link Monster you control; make its ATK 0, and if you do, gain LP equal to its original ATK. You can only use each effect of "Salamangreat Sanctuary" once per turn.


                                                                      UR Rarity
                                                                      Bottomless Trap Hole
                                                                      UR Rarity
                                                                      Bottomless Trap Hole
                                                                      Bottomless Trap Hole
                                                                      Trap Normal
                                                                      Bottomless Trap Hole

                                                                        When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.


                                                                        UR Rarity
                                                                        Salamangreat Roar
                                                                        UR Rarity
                                                                        Salamangreat Roar
                                                                        Salamangreat Roar
                                                                        Trap Counter
                                                                        Salamangreat Roar

                                                                          When a Spell/Trap Card, or monster effect, is activated while you control a "Salamangreat" Link Monster: Negate the activation, and if you do, destroy that card. While this card is in the GY, if a "Salamangreat" Link Monster is Link Summoned to your field using a monster with its same name as material: You can Set this card, but banish it when it leaves the field. You can only use 1 "Salamangreat Roar" effect per turn, and only once that turn.


                                                                          UR Rarity
                                                                          Warning Point
                                                                          UR Rarity
                                                                          Warning Point
                                                                          Warning Point
                                                                          Trap Normal
                                                                          Warning Point

                                                                            When a monster(s) is Summoned: This turn, that face-up monster(s) cannot attack, its effects are negated, also it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon.


                                                                            SR Rarity
                                                                            Flame Administrator
                                                                            SR Rarity
                                                                            Flame Administrator
                                                                            Flame Administrator
                                                                            FIRE
                                                                            Flame Administrator
                                                                            • ATK:

                                                                            • 1200

                                                                            • LINK-2

                                                                            Link Arrow:

                                                                            Left

                                                                            Bottom-Right


                                                                            2 Cyberse monsters All Link Monsters you control gain 800 ATK. You can only control 1 "Flame Administrator".


                                                                            UR Rarity
                                                                            Salamangreat Balelynx
                                                                            UR Rarity
                                                                            Salamangreat Balelynx
                                                                            Salamangreat Balelynx
                                                                            FIRE
                                                                            Salamangreat Balelynx
                                                                            • ATK:

                                                                            • 500

                                                                            • LINK-1

                                                                            Link Arrow:

                                                                            Bottom


                                                                            1 Level 4 or lower Cyberse monster If this card is Link Summoned: You can add 1 "Salamangreat Sanctuary" from your Deck to your hand. If a "Salamangreat" card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Salamangreat Balelynx" once per turn.


                                                                            UR Rarity
                                                                            Salamangreat Balelynx
                                                                            UR Rarity
                                                                            Salamangreat Balelynx
                                                                            Salamangreat Balelynx
                                                                            FIRE
                                                                            Salamangreat Balelynx
                                                                            • ATK:

                                                                            • 500

                                                                            • LINK-1

                                                                            Link Arrow:

                                                                            Bottom


                                                                            1 Level 4 or lower Cyberse monster If this card is Link Summoned: You can add 1 "Salamangreat Sanctuary" from your Deck to your hand. If a "Salamangreat" card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Salamangreat Balelynx" once per turn.


                                                                            UR Rarity
                                                                            Salamangreat Heatleo
                                                                            UR Rarity
                                                                            Salamangreat Heatleo
                                                                            Salamangreat Heatleo
                                                                            FIRE
                                                                            Salamangreat Heatleo
                                                                            • ATK:

                                                                            • 2300

                                                                            • LINK-3

                                                                            Link Arrow:

                                                                            Top

                                                                            Bottom-Left

                                                                            Bottom-Right


                                                                            2+ FIRE Effect Monsters If this card is Link Summoned: You can target 1 card in your opponent's Spell & Trap Zone; shuffle it into the Deck. Once per turn, during your Main Phase, if this card was Link Summoned using "Salamangreat Heatleo" as material: You can target 1 face-up monster on the field and 1 monster in your GY; the ATK of the first target becomes equal to the other target's, until the end of this turn.


                                                                            UR Rarity
                                                                            Salamangreat Sunlight Wolf
                                                                            UR Rarity
                                                                            Salamangreat Sunlight Wolf
                                                                            Salamangreat Sunlight Wolf
                                                                            FIRE
                                                                            Salamangreat Sunlight Wolf
                                                                            • ATK:

                                                                            • 1800

                                                                            • LINK-2

                                                                            Link Arrow:

                                                                            Top

                                                                            Bottom


                                                                            2 FIRE Effect Monsters If a monster(s) is Normal or Special Summoned to the zone(s) this card points to (except during the Damage Step): You can add 1 FIRE monster from your GY to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with the added monster's name. During your Main Phase, if you control this card that was Link Summoned using "Salamangreat Sunlight Wolf" as material: You can add 1 "Salamangreat" Spell/Trap from your GY to your hand. You can only use each effect of "Salamangreat Sunlight Wolf" once per turn.


                                                                            UR Rarity
                                                                            Salamangreat Sunlight Wolf
                                                                            UR Rarity
                                                                            Salamangreat Sunlight Wolf
                                                                            Salamangreat Sunlight Wolf
                                                                            FIRE
                                                                            Salamangreat Sunlight Wolf
                                                                            • ATK:

                                                                            • 1800

                                                                            • LINK-2

                                                                            Link Arrow:

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                                                                            2 FIRE Effect Monsters If a monster(s) is Normal or Special Summoned to the zone(s) this card points to (except during the Damage Step): You can add 1 FIRE monster from your GY to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with the added monster's name. During your Main Phase, if you control this card that was Link Summoned using "Salamangreat Sunlight Wolf" as material: You can add 1 "Salamangreat" Spell/Trap from your GY to your hand. You can only use each effect of "Salamangreat Sunlight Wolf" once per turn.


                                                                            UR Rarity
                                                                            Salamangreat Sunlight Wolf
                                                                            UR Rarity
                                                                            Salamangreat Sunlight Wolf
                                                                            Salamangreat Sunlight Wolf
                                                                            FIRE
                                                                            Salamangreat Sunlight Wolf
                                                                            • ATK:

                                                                            • 1800

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                                                                            2 FIRE Effect Monsters If a monster(s) is Normal or Special Summoned to the zone(s) this card points to (except during the Damage Step): You can add 1 FIRE monster from your GY to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with the added monster's name. During your Main Phase, if you control this card that was Link Summoned using "Salamangreat Sunlight Wolf" as material: You can add 1 "Salamangreat" Spell/Trap from your GY to your hand. You can only use each effect of "Salamangreat Sunlight Wolf" once per turn.


                                                                            SR Rarity
                                                                            Security Dragon
                                                                            SR Rarity
                                                                            Security Dragon
                                                                            Security Dragon
                                                                            LIGHT
                                                                            Security Dragon
                                                                            • ATK:

                                                                            • 1100

                                                                            • LINK-2

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                                                                            2 monsters Once while face-up on the field, if this card is co-linked: You can target 1 monster your opponent controls; return it to the hand. You can only use this effect of "Security Dragon" once per turn.


                                                                            UR Rarity
                                                                            Abyss Dweller
                                                                            UR Rarity
                                                                            Abyss Dweller
                                                                            Abyss Dweller
                                                                            WATER
                                                                            Abyss Dweller
                                                                            • ATK:

                                                                            • 1700

                                                                            • DEF:

                                                                            • 1400


                                                                            2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                                                                            SR Rarity
                                                                            Number 70: Malevolent Sin
                                                                            SR Rarity
                                                                            Number 70: Malevolent Sin
                                                                            Number 70: Malevolent Sin
                                                                            DARK
                                                                            Number 70: Malevolent Sin
                                                                            • ATK:

                                                                            • 2400

                                                                            • DEF:

                                                                            • 1200


                                                                            2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.


                                                                            SR Rarity
                                                                            Enemy Controller
                                                                            SR Rarity
                                                                            Enemy Controller
                                                                            Enemy Controller
                                                                            Spell Quick
                                                                            Enemy Controller

                                                                              Activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target's battle position. ● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.


                                                                              SR Rarity
                                                                              Enemy Controller
                                                                              SR Rarity
                                                                              Enemy Controller
                                                                              Enemy Controller
                                                                              Spell Quick
                                                                              Enemy Controller

                                                                                Activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target's battle position. ● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.


                                                                                UR Rarity
                                                                                Needle Ceiling
                                                                                UR Rarity
                                                                                Needle Ceiling
                                                                                Needle Ceiling
                                                                                Trap Normal
                                                                                Needle Ceiling

                                                                                  When there are 4 or more monsters on the field: Destroy all face-up monsters.


                                                                                  UR Rarity
                                                                                  Needle Ceiling
                                                                                  UR Rarity
                                                                                  Needle Ceiling
                                                                                  Needle Ceiling
                                                                                  Trap Normal
                                                                                  Needle Ceiling

                                                                                    When there are 4 or more monsters on the field: Destroy all face-up monsters.


                                                                                    UR Rarity
                                                                                    Needle Ceiling
                                                                                    UR Rarity
                                                                                    Needle Ceiling
                                                                                    Needle Ceiling
                                                                                    Trap Normal
                                                                                    Needle Ceiling

                                                                                      When there are 4 or more monsters on the field: Destroy all face-up monsters.


                                                                                      UR Rarity
                                                                                      Warning Point
                                                                                      UR Rarity
                                                                                      Warning Point
                                                                                      Warning Point
                                                                                      Trap Normal
                                                                                      Warning Point

                                                                                        When a monster(s) is Summoned: This turn, that face-up monster(s) cannot attack, its effects are negated, also it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon.


                                                                                        5/Fifth Place

                                                                                        Azakel (41307256)
                                                                                        Command of the Doom King

                                                                                        Need 10 UR

                                                                                        UR Rarity
                                                                                        D.D. Crow1 card
                                                                                        UR Rarity
                                                                                        D/D Swirl Slime1 card
                                                                                        UR Rarity
                                                                                        D/D/D Flame High King Genghis1 card
                                                                                        UR Rarity
                                                                                        D/D/D Doom King Armageddon3 card
                                                                                        UR Rarity
                                                                                        Galaxy-Eyes Cipher Dragon1 card
                                                                                        UR Rarity
                                                                                        Number 15: Gimmick Puppet Giant Grinder1 card
                                                                                        UR Rarity
                                                                                        Mystical Space Typhoon1 card
                                                                                        UR Rarity
                                                                                        Warning Point1 card

                                                                                        Main: 20 Extra: 8

                                                                                        UR Rarity
                                                                                        D.D. Crow
                                                                                        UR Rarity
                                                                                        D.D. Crow
                                                                                        D.D. Crow
                                                                                        DARK 1
                                                                                        D.D. Crow
                                                                                        • ATK:

                                                                                        • 100

                                                                                        • DEF:

                                                                                        • 100


                                                                                        (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


                                                                                        UR Rarity
                                                                                        D/D Swirl Slime
                                                                                        UR Rarity
                                                                                        D/D Swirl Slime
                                                                                        D/D Swirl Slime
                                                                                        DARK 2
                                                                                        D/D Swirl Slime
                                                                                        • ATK:

                                                                                        • 200

                                                                                        • DEF:

                                                                                        • 200


                                                                                        If this card is in your hand: You can Fusion Summon 1 "D/D/D" Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Materials, including this card. You can banish this card from your Graveyard; Special Summon 1 "D/D" monster from your hand. You can only use each effect of "D/D Swirl Slime" once per turn.


                                                                                        SR Rarity
                                                                                        D/D Savant Kepler
                                                                                        SR Rarity
                                                                                        D/D Savant Kepler
                                                                                        D/D Savant Kepler
                                                                                        DARK 110
                                                                                        D/D Savant Kepler
                                                                                        • ATK:

                                                                                        • 0

                                                                                        • DEF:

                                                                                        • 0


                                                                                        [ Pendulum Effect ] You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once per turn, during your Standby Phase: Reduce this card's Pendulum Scale by 2 (min. 1), then destroy all monsters you control with a Level greater than or equal to this card's Pendulum Scale, except "D/D" monsters. [ Monster Effect ] If this card is Normal or Special Summoned: You can activate 1 of these effects. You can only use this effect of "D/D Savant Kepler" once per turn. ● Target 1 other "D/D" card you control; return it to the hand. ● Add 1 "Dark Contract" card from your Deck to your hand.


                                                                                        SR Rarity
                                                                                        D/D Savant Kepler
                                                                                        SR Rarity
                                                                                        D/D Savant Kepler
                                                                                        D/D Savant Kepler
                                                                                        DARK 110
                                                                                        D/D Savant Kepler
                                                                                        • ATK:

                                                                                        • 0

                                                                                        • DEF:

                                                                                        • 0


                                                                                        [ Pendulum Effect ] You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once per turn, during your Standby Phase: Reduce this card's Pendulum Scale by 2 (min. 1), then destroy all monsters you control with a Level greater than or equal to this card's Pendulum Scale, except "D/D" monsters. [ Monster Effect ] If this card is Normal or Special Summoned: You can activate 1 of these effects. You can only use this effect of "D/D Savant Kepler" once per turn. ● Target 1 other "D/D" card you control; return it to the hand. ● Add 1 "Dark Contract" card from your Deck to your hand.


                                                                                        SR Rarity
                                                                                        D/D Savant Newton
                                                                                        SR Rarity
                                                                                        D/D Savant Newton
                                                                                        D/D Savant Newton
                                                                                        DARK 710
                                                                                        D/D Savant Newton
                                                                                        • ATK:

                                                                                        • 0

                                                                                        • DEF:

                                                                                        • 0


                                                                                        [ Pendulum Effect ] You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once, while this card is in your Pendulum Zone, you can negate an activated Trap effect that would inflict damage to you, then destroy this card. [ Monster Effect ] You can discard this card, then target 1 "D/D" or "Dark Contract" card in your Graveyard, except "D/D Savant Newton"; add it to your hand. You can only use this effect of "D/D Savant Newton" once per turn.


                                                                                        R Rarity
                                                                                        D/D Savant Thomas
                                                                                        R Rarity
                                                                                        D/D Savant Thomas
                                                                                        D/D Savant Thomas
                                                                                        DARK 86
                                                                                        D/D Savant Thomas
                                                                                        • ATK:

                                                                                        • 1800

                                                                                        • DEF:

                                                                                        • 2600


                                                                                        [ Pendulum Effect ] During your Main Phase: You can add 1 face-up "D/D" Pendulum Monster from your Extra Deck to your hand. You can only use this effect of "D/D Savant Thomas" once per turn. [ Monster Effect ] You can target 1 "D/D" card in your Pendulum Zone; destroy that card, and if you do, Special Summon 1 Level 8 "D/D/D" monster from your Deck in Defense Position, but for the rest of this turn, its effects (if any) are negated, also any battle damage your opponent takes becomes halved. You can only use this effect of "D/D Savant Thomas" once per turn.


                                                                                        UR Rarity
                                                                                        D/D/D Doom King Armageddon
                                                                                        UR Rarity
                                                                                        D/D/D Doom King Armageddon
                                                                                        D/D/D Doom King Armageddon
                                                                                        DARK 84
                                                                                        D/D/D Doom King Armageddon
                                                                                        • ATK:

                                                                                        • 3000

                                                                                        • DEF:

                                                                                        • 1000


                                                                                        [ Pendulum Effect ] Once per turn: You can target 1 "D/D" monster you control; it gains 800 ATK until the end of this turn (even if this card leaves the field). [ Monster Effect ] Once per turn, if a monster(s) you control is destroyed by battle or card effect: You can target 1 of those monsters; this card gains ATK equal to that monster's original ATK until the end of this turn. This card cannot attack your opponent directly during the turn this effect is activated. Cannot be destroyed by Spell/Trap effects that do not target this card.


                                                                                        UR Rarity
                                                                                        D/D/D Doom King Armageddon
                                                                                        UR Rarity
                                                                                        D/D/D Doom King Armageddon
                                                                                        D/D/D Doom King Armageddon
                                                                                        DARK 84
                                                                                        D/D/D Doom King Armageddon
                                                                                        • ATK:

                                                                                        • 3000

                                                                                        • DEF:

                                                                                        • 1000


                                                                                        [ Pendulum Effect ] Once per turn: You can target 1 "D/D" monster you control; it gains 800 ATK until the end of this turn (even if this card leaves the field). [ Monster Effect ] Once per turn, if a monster(s) you control is destroyed by battle or card effect: You can target 1 of those monsters; this card gains ATK equal to that monster's original ATK until the end of this turn. This card cannot attack your opponent directly during the turn this effect is activated. Cannot be destroyed by Spell/Trap effects that do not target this card.


                                                                                        UR Rarity
                                                                                        D/D/D Doom King Armageddon
                                                                                        UR Rarity
                                                                                        D/D/D Doom King Armageddon
                                                                                        D/D/D Doom King Armageddon
                                                                                        DARK 84
                                                                                        D/D/D Doom King Armageddon
                                                                                        • ATK:

                                                                                        • 3000

                                                                                        • DEF:

                                                                                        • 1000


                                                                                        [ Pendulum Effect ] Once per turn: You can target 1 "D/D" monster you control; it gains 800 ATK until the end of this turn (even if this card leaves the field). [ Monster Effect ] Once per turn, if a monster(s) you control is destroyed by battle or card effect: You can target 1 of those monsters; this card gains ATK equal to that monster's original ATK until the end of this turn. This card cannot attack your opponent directly during the turn this effect is activated. Cannot be destroyed by Spell/Trap effects that do not target this card.


                                                                                        SR Rarity
                                                                                        D/D/D Oblivion King Abyss Ragnarok
                                                                                        SR Rarity
                                                                                        D/D/D Oblivion King Abyss Ragnarok
                                                                                        D/D/D Oblivion King Abyss Ragnarok
                                                                                        DARK 85
                                                                                        D/D/D Oblivion King Abyss Ragnarok
                                                                                        • ATK:

                                                                                        • 2200

                                                                                        • DEF:

                                                                                        • 3000


                                                                                        [ Pendulum Effect ] If you Special Summon a "D/D" monster(s), except during the Damage Step: You can target 1 "D/D" monster in your Graveyard; any battle damage your opponent takes becomes halved for the rest of this turn, also Special Summon that monster, and if you do, take 1000 damage. You can only use this effect of "D/D/D Oblivion King Abyss Ragnarok" once per turn. [ Monster Effect ] If this card is Normal or Special Summoned: You can target 1 "D/D/D" monster in your Graveyard; Special Summon it. You can only use this effect of "D/D/D Oblivion King Abyss Ragnarok" once per turn. Once per turn: You can Tribute 1 other "D/D" monster, then target 1 monster your opponent controls; banish it.


                                                                                        SR Rarity
                                                                                        D/D/D Oblivion King Abyss Ragnarok
                                                                                        SR Rarity
                                                                                        D/D/D Oblivion King Abyss Ragnarok
                                                                                        D/D/D Oblivion King Abyss Ragnarok
                                                                                        DARK 85
                                                                                        D/D/D Oblivion King Abyss Ragnarok
                                                                                        • ATK:

                                                                                        • 2200

                                                                                        • DEF:

                                                                                        • 3000


                                                                                        [ Pendulum Effect ] If you Special Summon a "D/D" monster(s), except during the Damage Step: You can target 1 "D/D" monster in your Graveyard; any battle damage your opponent takes becomes halved for the rest of this turn, also Special Summon that monster, and if you do, take 1000 damage. You can only use this effect of "D/D/D Oblivion King Abyss Ragnarok" once per turn. [ Monster Effect ] If this card is Normal or Special Summoned: You can target 1 "D/D/D" monster in your Graveyard; Special Summon it. You can only use this effect of "D/D/D Oblivion King Abyss Ragnarok" once per turn. Once per turn: You can Tribute 1 other "D/D" monster, then target 1 monster your opponent controls; banish it.


                                                                                        SR Rarity
                                                                                        D/D Orthros
                                                                                        SR Rarity
                                                                                        D/D Orthros
                                                                                        D/D Orthros
                                                                                        DARK 43
                                                                                        D/D Orthros
                                                                                        • ATK:

                                                                                        • 600

                                                                                        • DEF:

                                                                                        • 1800


                                                                                        [ Pendulum Effect ] Once per turn: You can target 1 Spell/Trap Card on the field and 1 other "D/D" or "Dark Contract" card you control; destroy them. [ Monster Effect ] When you take battle or effect damage: You can Special Summon this card from your hand. If this card is Special Summoned to your field, you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters.


                                                                                        N Rarity
                                                                                        Card of the Soul
                                                                                        N Rarity
                                                                                        Card of the Soul
                                                                                        Card of the Soul
                                                                                        Spell Normal
                                                                                        Card of the Soul

                                                                                          Look at your Deck, and if you do, you can add 1 monster from your Deck to your hand, whose sum of ATK and DEF equals your LP. You can only activate 1 "Card of the Soul" per turn.


                                                                                          SR Rarity
                                                                                          Dark Contract with the Gate
                                                                                          SR Rarity
                                                                                          Dark Contract with the Gate
                                                                                          Dark Contract with the Gate
                                                                                          Spell Continuous
                                                                                          Dark Contract with the Gate

                                                                                            During your Main Phase: You can add 1 "D/D" monster from your Deck to your hand. You can only use this effect of "Dark Contract with the Gate" once per turn. Once per turn, during your Standby Phase: Take 1000 damage.


                                                                                            SR Rarity
                                                                                            Dark Contract with the Gate
                                                                                            SR Rarity
                                                                                            Dark Contract with the Gate
                                                                                            Dark Contract with the Gate
                                                                                            Spell Continuous
                                                                                            Dark Contract with the Gate

                                                                                              During your Main Phase: You can add 1 "D/D" monster from your Deck to your hand. You can only use this effect of "Dark Contract with the Gate" once per turn. Once per turn, during your Standby Phase: Take 1000 damage.


                                                                                              SR Rarity
                                                                                              Dark Contract with the Swamp King
                                                                                              SR Rarity
                                                                                              Dark Contract with the Swamp King
                                                                                              Dark Contract with the Swamp King
                                                                                              Spell Continuous
                                                                                              Dark Contract with the Swamp King

                                                                                                During your Main Phase: You can Fusion Summon 1 Fiend-Type Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. You can only use this effect of "Dark Contract with the Swamp King" once per turn. If Summoning a "D/D" Fusion Monster this way, you can also banish monsters from your Graveyard as Fusion Material. Once per turn, during your Standby Phase: Take 1000 damage.


                                                                                                UR Rarity
                                                                                                Mystical Space Typhoon
                                                                                                UR Rarity
                                                                                                Mystical Space Typhoon
                                                                                                Mystical Space Typhoon
                                                                                                Spell Quick
                                                                                                Mystical Space Typhoon

                                                                                                  Target 1 Spell/Trap on the field; destroy that target.


                                                                                                  R Rarity
                                                                                                  Dark Contract with the Witch
                                                                                                  R Rarity
                                                                                                  Dark Contract with the Witch
                                                                                                  Dark Contract with the Witch
                                                                                                  Trap Continuous
                                                                                                  Dark Contract with the Witch

                                                                                                    You can send 1 "D/D" or "Dark Contract" card from your hand to the Graveyard, then target 1 card on the field; destroy it. You can only use this effect of "Dark Contract with the Witch" once per turn. All Fiend-Type monsters you control gain 1000 ATK during your opponent's turn only. Once per turn, during your Standby Phase: Take 1000 damage.


                                                                                                    N Rarity
                                                                                                    Pendulum Switch
                                                                                                    N Rarity
                                                                                                    Pendulum Switch
                                                                                                    Pendulum Switch
                                                                                                    Trap Continuous
                                                                                                    Pendulum Switch

                                                                                                      You can target 1 card in your Pendulum Zone; Special Summon it. You can target 1 Pendulum Monster in your Monster Zone; place that Pendulum Monster in your Pendulum Zone. You can only use 1 "Pendulum Switch" effect per turn, and only once that turn.


                                                                                                      UR Rarity
                                                                                                      Warning Point
                                                                                                      UR Rarity
                                                                                                      Warning Point
                                                                                                      Warning Point
                                                                                                      Trap Normal
                                                                                                      Warning Point

                                                                                                        When a monster(s) is Summoned: This turn, that face-up monster(s) cannot attack, its effects are negated, also it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon.


                                                                                                        R Rarity
                                                                                                        D/D/D Dragonbane King Beowulf
                                                                                                        R Rarity
                                                                                                        D/D/D Dragonbane King Beowulf
                                                                                                        D/D/D Dragonbane King Beowulf
                                                                                                        DARK 8
                                                                                                        D/D/D Dragonbane King Beowulf
                                                                                                        • ATK:

                                                                                                        • 3000

                                                                                                        • DEF:

                                                                                                        • 2500


                                                                                                        1 "D/D/D" monster + 1 "D/D" monster If a "D/D" monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, during your Standby Phase: You can destroy all cards in the Spell & Trap Zones.


                                                                                                        UR Rarity
                                                                                                        D/D/D Flame High King Genghis
                                                                                                        UR Rarity
                                                                                                        D/D/D Flame High King Genghis
                                                                                                        D/D/D Flame High King Genghis
                                                                                                        FIRE 8
                                                                                                        D/D/D Flame High King Genghis
                                                                                                        • ATK:

                                                                                                        • 2800

                                                                                                        • DEF:

                                                                                                        • 2400


                                                                                                        1 Level 5 or higher "D/D" monster + 1 "D/D" monster If another "D/D" monster(s) is Normal or Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 "D/D" monster in your GY; Special Summon it. You can only use this effect of "D/D/D Flame High King Genghis" once per turn. Once per your turn, when a Spell/Trap Card, or its effect, is activated (Quick Effect): You can negate the activation.


                                                                                                        SR Rarity
                                                                                                        Coach King Giantrainer
                                                                                                        SR Rarity
                                                                                                        Coach King Giantrainer
                                                                                                        Coach King Giantrainer
                                                                                                        FIRE
                                                                                                        Coach King Giantrainer
                                                                                                        • ATK:

                                                                                                        • 2800

                                                                                                        • DEF:

                                                                                                        • 2000


                                                                                                        3 Level 8 monsters You can detach 1 Xyz Material from this card; draw 1 card and show it, then if it was a monster, inflict 800 damage to your opponent. You cannot conduct your Battle Phase the turn you activate this effect. You can only use this effect of "Coach King Giantrainer" up to thrice per turn.


                                                                                                        SR Rarity
                                                                                                        Galaxy-Eyes Cipher Blade Dragon
                                                                                                        SR Rarity
                                                                                                        Galaxy-Eyes Cipher Blade Dragon
                                                                                                        Galaxy-Eyes Cipher Blade Dragon
                                                                                                        LIGHT
                                                                                                        Galaxy-Eyes Cipher Blade Dragon
                                                                                                        • ATK:

                                                                                                        • 3200

                                                                                                        • DEF:

                                                                                                        • 2800


                                                                                                        3 Level 9 monsters You can also Xyz Summon this card by using a Rank 8 "Galaxy-Eyes" Xyz Monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. Once per turn: You can detach 1 material from this card, then target 1 card on the field; destroy it. If this Xyz Summoned card you control, is destroyed by battle with an opponent's attacking monster, or destroyed by an opponent's card effect, and sent to your GY: You can target 1 "Galaxy-Eyes Cipher Dragon" in your GY; Special Summon it.


                                                                                                        UR Rarity
                                                                                                        Galaxy-Eyes Cipher Dragon
                                                                                                        UR Rarity
                                                                                                        Galaxy-Eyes Cipher Dragon
                                                                                                        Galaxy-Eyes Cipher Dragon
                                                                                                        LIGHT
                                                                                                        Galaxy-Eyes Cipher Dragon
                                                                                                        • ATK:

                                                                                                        • 3000

                                                                                                        • DEF:

                                                                                                        • 2500


                                                                                                        2 Level 8 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; monsters you control cannot attack your opponent directly for the rest of this turn, except this card, also take control of the targeted monster until the End Phase, but while this effect is applied, it has its effects negated, its ATK becomes 3000, also its name becomes "Galaxy-Eyes Cipher Dragon".


                                                                                                        UR Rarity
                                                                                                        Number 15: Gimmick Puppet Giant Grinder
                                                                                                        UR Rarity
                                                                                                        Number 15: Gimmick Puppet Giant Grinder
                                                                                                        Number 15: Gimmick Puppet Giant Grinder
                                                                                                        DARK
                                                                                                        Number 15: Gimmick Puppet Giant Grinder
                                                                                                        • ATK:

                                                                                                        • 1500

                                                                                                        • DEF:

                                                                                                        • 2500


                                                                                                        2 Level 8 monsters Up to twice per turn, during your Main Phase 1: You can detach 1 Xyz Material from this card, then target 1 Special Summoned monster your opponent controls; destroy it, then if it was an Xyz Monster, inflict damage to your opponent equal to its original ATK.


                                                                                                        SR Rarity
                                                                                                        Number 22: Zombiestein
                                                                                                        SR Rarity
                                                                                                        Number 22: Zombiestein
                                                                                                        Number 22: Zombiestein
                                                                                                        DARK
                                                                                                        Number 22: Zombiestein
                                                                                                        • ATK:

                                                                                                        • 4500

                                                                                                        • DEF:

                                                                                                        • 1000


                                                                                                        2 Level 8 DARK monsters Must be Xyz Summoned and cannot be Special Summoned by other ways. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card and send 1 card from your hand to the Graveyard, then target 1 face-up card your opponent controls; change this card to Defense Position, and if you do, that face-up card has its effects negated until the end of this turn.


                                                                                                        R Rarity
                                                                                                        Number 68: Sanaphond the Sky Prison
                                                                                                        R Rarity
                                                                                                        Number 68: Sanaphond the Sky Prison
                                                                                                        Number 68: Sanaphond the Sky Prison
                                                                                                        DARK
                                                                                                        Number 68: Sanaphond the Sky Prison
                                                                                                        • ATK:

                                                                                                        • 2100

                                                                                                        • DEF:

                                                                                                        • 2700


                                                                                                        2 Level 8 monsters Gains 100 ATK and DEF for each monster in the GYs. Once per turn: You can detach 1 material from this card; until the end of your opponent's next turn, this card cannot be destroyed by card effects, also neither player can Special Summon monsters from the GYs.



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